AI Insights · Timothy · October 2021
Top 5 Tank Games in Belarus Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 tank games in Belarus for Q3 2021, including insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 tank games on a unified platform in Belarus, as reported by Sensor Tower. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
World of Tanks Blitz™ by WARGAMING Group Limited experienced a dynamic quarter. Weekly revenue saw fluctuations, starting at around $35.8K in late June and reaching a peak of approximately $64.1K by the end of September. Weekly downloads remained relatively stable, starting at 4.5K and ending the quarter at 3.6K. Active users showed a positive trend, growing from 98.5K at the beginning of the quarter to 104.7K by the end.
War Machines: Battle Tank Games from Wildlife Studios showed a varied performance. Weekly revenue ranged from around $0.5K to $0.9K throughout the quarter. Downloads fluctuated, starting at 1.1K, peaking mid-quarter at 1.1K again, and then stabilizing at around 0.7K by the end. The number of active users saw a slight decline, starting at 7.1K and ending at 4.8K.
Massive Warfare: Tank Battles by Tiny Bytes had a stable quarter in terms of downloads and active users. Weekly revenue started at $0.2K, fluctuated slightly, and ended at $0.2K. Downloads were consistent, starting at 1.1K, with a minor peak of 1.2K in late August, and finishing the quarter at 1K. Active users showed a steady increase from 2.1K to 2.3K over the quarter.
Iron Force from CoolFishGames displayed a more subdued performance. Weekly revenue started at $0.2K and finished at $0.4K. Downloads were negligible for most of the quarter, with a brief spike to 181 in mid-August. Active users fluctuated slightly, starting at 102 and ending at 83.
Tank Hero - The Fight Begins by REIN TECHNOLOGY LIMITED showed modest engagement. Weekly revenue started at $10, peaked at $0.6K in early September, and ended at $0.2K. Downloads were low, starting at 82 and decreasing to 48 by the end of the quarter. Active users showed a slight decline, from 249 to 178 over the three months.
For more detailed insights and data on the performance of these tank games, visit Sensor Tower.